Pick a town: where players land, how contested it is, and when they leave depending on the zone.
Season-start ratings
Scored from the map alone, with no pro games: chests, mats, distance to the center and likely zones. Each place also gets a forecast of how many teams land there. It is an estimate, and it moves toward real results as the first cups are added.
Spot win: the chance of being the last team alive among those that land in the frame, estimated from the traffic forecast (about 10 points of error on the named places of the two previous islands, not yet checked on these frames). It is not the chance of winning the game: the map alone cannot tell that.
Frames from a community drop map, set on our map. Not measured on games.
Tested on real games from the two previous islands: the traffic forecast matched where players landed (correlation 0.81 to 0.88).
My spot
Draw on the map the place where you want to land (or place one point per player): everything we know about the players who landed there shows up.
Draw the area where you want to land: it gets a rating from the map, like the named places.
Draw the area Polygon Rectangle Place A, B, C
Clear my spot