Flash Timer
An enemy burns a summoner spell. Type when it is back up, like in chat.
60 seconds. As many timers as you can.
Flash used at 12:47? Type 1747 and press Enter.
Rounding down up to 10 s is fine. Later is wrong.
Base cooldowns, without summoner spell haste.
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Why tracking Flash wins lanes and fights
Flash is the spell that saves a bad trade and the one that starts most picks. Its base cooldown is 300 seconds, five full minutes during which that player cannot escape a gank or jump on your carry. A team that knows the exact end of that window ganks the right lane, forces the fight before the spell is back and stops chasing the second it is up again. A team that only remembers that he flashed a while ago is guessing, and usually guessing late.
How players note timers in chat
The habit is the same from solo queue to pro play. The moment a spell is burned, type the role, the spell and the time it comes back, with no colon. For example, mid f 1745 means the enemy mid laner has Flash again at 17:45. Add the cooldown to the game clock, keep the seconds, and round down rather than up. Summoner spell haste can shorten the real cooldown, so an early timer keeps you safe while a late one gets you killed.
How to use the drill
Start with Flash only until adding five minutes is automatic, including the awkward cases like 07:52 or 26:40 where the tens digit changes. Then switch to All four. Ignite and Barrier come back after 3 minutes, Heal after 4, and the cooldown reminder disappears during the run. You have 60 seconds, accuracy first, speed second. Two or three runs before you queue are enough to turn the timer into a reflex.
Questions players ask
What is the cooldown of Flash in League of Legends?
Flash has a base cooldown of 300 seconds, which is five minutes. Summoner spell haste can make it a little shorter, which is why players round their timer down, never up.
How do I write a Flash timer in chat?
Type the role, the letter of the spell and the time it is back up, with no colon. If the enemy mid laner flashes at 12:47, you write mid f 1747, or 1745 if you round down. Your team reads it in one glance.
Why does the drill count a later answer as wrong?
A late timer is the dangerous mistake: you play as if the enemy had no Flash while it is already back. An early timer only makes you careful a few seconds too soon. So the drill accepts the exact second and up to 10 seconds earlier, and nothing after.