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Wave Quiz

Read the lane. Pick the right call for the wave.

1 Freeze

Last hit only. The wave stays in front of your tower.

2 Slow push

Kill the casters only. Your wave grows before it crashes.

3 Fast push

Clear the wave now. It crashes into their tower.

4 Back off

Stay back. Let the wave come to you.

10 situations. One best call each time. Answer fast for the speed bonus. Keys 1 to 4 to answer, Enter for the next situation
Situation 1 / 10
Score 0
Streak 0
Speed bonus +50
What do you do with the wave?
Run complete
0
0 / 10 correct answers
By decision
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What wave management is

Minion waves are the main source of gold and experience in lane, and the place where they meet decides who is safe and who is exposed. Wave management means choosing that place on purpose: near your tower when you want safety or a gank, at the enemy tower when you want to recall, roam or move to an objective. The rule underneath is simple: the bigger wave pushes. The player who knows where the wave will be a few waves from now plays the lane with a head start.

The four decisions

Freeze: last hit only, so the wave stays in front of your tower and your opponent has to overextend to farm. Slow push: kill only the caster minions, so your wave grows and crashes as a big stack. Fast push: clear the wave at once, so it crashes into their tower now. Back off: stay back and let the wave come to you when walking up is too dangerous.

How to use the quiz

Each run is ten situations taken from the cases every lane goes through: an opponent who died or recalled, a recall to time, an objective about to spawn, a jungler nobody has seen. Read the lane diagram and the facts under it, then pick one of the four calls. The answer shows what happens next and why the tempting mistake loses. The table at the end tells you which decision you miss most often: that is the one to watch in your next games.

Questions players ask

When should I freeze the wave in League of Legends?

Freeze when the enemy wave is a little bigger than yours and stands just outside your tower range, and you are healthy enough to hold it. Your opponent then has to walk far from their tower to farm, which exposes them to your jungler. Break the freeze when they leave the lane, when you need to recall, or when an objective is about to start.

What is the difference between a slow push and a fast push?

A fast push clears the enemy wave at once so yours crashes into their tower right away. It is the call when something happens now: a recall you cannot delay, an objective starting, an opponent who is dead. A slow push kills only the caster minions, so your wave grows over two or three waves before it crashes. It buys more time, so it is the call when you can plan ahead: a recall on a cannon wave, a dive, an objective a minute away.

Is the Wave Quiz free, and does it depend on the patch?

It is free, runs in your browser and needs no account. The situations rely on wave fundamentals that stay true from patch to patch: the bigger wave pushes, a crashed wave bounces back, and a tower kills the minions nobody defends. No timer or gold value from a specific patch is used.